One of the best things about running a Dungeons and Dragons adventure is never, ever being able to predict how a group of characters will react to any given situation. However, some things should have been predictable. Here are my top 10 Dungeons and Dragons lessons learned about running adventures for 12-year-olds. They need a …
Aquarius. Traveler. Gamer. Writer. A New Parent. 4 of these things are easy. One is not. But the journey is that much better for the new people in my life. A life I want to share with others, to help them, maybe, to make them feel less alone, sure, to connect with the greater world, absolutely.
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