This session would define the game for a long while.
In video game terms, it was the boss fight. In movie terms, the climax. In Dungeons and Dragons adventures, it’s a moment where failure could mean death.
Led by their halfling guide, Devon, the boys (Leroy-the-Ranger, Sherlock-the-Wizard, Brad-the-Rogue, and Honor-the-Paladin) had entered a secret entrance into Devon’s home. They hoped to save the halfling’s family from villainous villains (called the Blackskulls) who had threatened to murder Devon’s family if Devon didn’t do what they wanted.
Unlike that last adventure, this one started off well enough. With candy under my complete and utter control, I was able to get the boys focused fast.
They made a plan- clear the dungeon, sneak into the hobbit’s home, rescue the innocent. You know, hero stuff.
Unlike the last session, the boys moved quickly, coming under attack by a purple mushroom that killed Sherlock’s familiar, a cat. Luckily, though, the cat had unlimited lives since it was the ultimate Scholander’s cat, (existing only when called), so no one felt bad for the loss, (though Sherlock did wonder, “does it feel?”)
Using ranged weapons, they shot the unmoving fungus in one of the mushroom-growing rooms so it couldn’t damage them. It was over quickly and they raced further through the underground rooms, only to be surprised by a big ass spider that managed to entrap the powerful Honor-the-Paladin in a sticky web.
With their main fighter trapped in a web, the rogue, Brad, found (much to his horror,) that he was face-to-face with the spider, Brad wearing only light armor and fighting with daggers.
Shaking with fear, he stabbed at spider’s eyes, hoping to blind it and flee. Despite his fear, he wounded the spider badly, making it scream a terrible spider scream, and as it tried to flee away, wounded, blind in one of its many eyes, Leroy-the-Ranger shot it dead with one well-placed crossbow bolt.
They found nothing in the spider’s web, though, except the desiccated bodies of more than a few giant rats. Sherlock-the-Wizard, (knowing alchemy) harvested the spider’s web and its poison glands for future use.
Then they were confronted by a thick, metal door with Dwarven runes carved onto it.
Translating the runes, they realized it was a riddle, because, you know, dwarves love locking doors with riddles. It’s their thing. That and drinking.
Their guide, Devon thought he knew the answer, but guessed wrong and took a massive jolt of electricity. The boys, however, were smarter.
They read the riddle.
Power enough to smash ships and crush roofs. Yet it still must fear the sun. What is it?
After a few guesses, and using Honor’s resistance to electricity, they solved the riddle and opened the door.
Even their incorrect guesses were good or at least funny: A vampire. Water. Leroy’s pee.
The room beyond the riddle door held a good selection of alchemic supplies, including a book that could teach Sherlock-the-Wizard how to make a potion of climbing and an antidote to some poisons. Sherlock gleefully collected everything and would have read the book had they not been pressed for time –
Who knew how much longer it would be until the evil Blackskulls realized that Devon had betrayed them and murdered his family?
However, the boys were blocked by another riddle door. Who works when he plays and plays when he works?
Without hesitation, they answered ‘a musician’.
And the door opened.
They raced through the room beyond the riddle door, past looted supplies that Devon recognized as belonging to someone in the town, and past the crispy body of a human who had clearly failed to answer the riddle correctly.
They reached the staircase leading up, a rickety thing that Devon had built himself and seemed oddly proud of.
Honor-the-Paladin took the lead, slinging his shield onto his back, and unsheathing his sword. Although the least stealthy of the companions, they feared that if someone was up there, waiting, ready to ambush them, better to have a huge, dragonborn paladin enter the room first.
From Devon, they knew there’d be at least 4 blackskulls inside. Two of them were greatly feared in the village, one a giant of a man called ‘Ogre’ and the leader, a cruel man named Derrick Quickblade.
Honor reached the top of the stairs and reached for the trap door as the rest of the party shifted on the creaking staircase behind him, ready for battle.
Honor eased the trap door open.
The dungeons and dragons adventure will be continued!!!